Internship / Working Student – Technical Artist, 3D Artist & 3D Asset Creation for Digital Twins (f/m/x)
Core
Creating and optimizing high-quality 3D assets for realistic visualization, simulation, and digital twin applications used in robotics and product research.
Role type
3D Technical Artist / 3D Asset Creator (Internship/Working Student)
Builds
3D assets, models, and visualizations for digital twin platforms and robotics applications
Domain
Computer Graphics, Simulation, Robotics, Digital Twins
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work
Required skills
Blender, 3D modeling, topology, mesh optimization, UV workflows, PBR materials, texturing, asset pipelines, scene organization, visual design
Preferred skills
Rigging, animation, Python scripting, Unreal Engine, Unity, CAD conversion, URDF, glTF, USD, FBX
Technologies
Blender, Python, C++, Unreal Engine, Unity, URDF, glTF, USD, FBX
Responsibilities
Creating and refining high-quality 3D assets for digital twin applications, Optimizing existing models and developing new assets in Blender for real-time visualization, Building clean geometry, topology, UV layouts, and material setups, Creating physically based rendering (PBR) materials and textures, Supporting integration of assets into visualization and simulation pipelines, Collaborating with developers and researchers to ensure technical compatibility, Working with robotics and mechatronic models including URDF-based descriptions
Seniority
Internship / Working Student