Designer, Hardlines - Accessories
Core
Design and develop hardlines products such as masks, props, weapons, collectibles, and costume accessories from initial concepts through final artwork for seasonal décor and consumer products.
Role type
Senior Product Designer (Hardlines/Accessories)
Builds
Physical hardlines products including masks, props, weapons, and costume accessories
Domain
Consumer products / Seasonal décor / Pop culture & Gaming
Required skills
2D concept development, orthographic product views, 3D modeling, Adobe Illustrator, Adobe Photoshop, production specifications, pop culture trends, anatomy, stylized character design
Preferred skills
ZBrush, Substance Painter, Mari, Clo3D, Marvelous Designer, Blender, organic and hard-surface sculpting, Mac/PC OS experience
Technologies
3D Support UX UI Design
Responsibilities
Design and develop hardlines products from concept to final artwork; Create production-ready graphic treatments and product artwork; Prepare illustrations, specifications, and renderings for overseas vendors and licensors; Collaborate with Product Development, Production, Licensing, and buying teams; Research trends and create mood boards for product concepts; Adapt designs to brand guidelines and licensed-property requirements; Prepare design files for manufacturing.
Seniority
Mid-Senior (5–7 years experience)