Staff Software Engineer (Identity & Access Control)
Core
Architect, build, and scale the foundational security layer (authentication and authorization infrastructure) for a global gaming ecosystem, supporting millions of users and multi-tenant SaaS architectures.
Role type
Staff Software Engineer (Identity & Access Management)
Builds
Resilient, multi-tenant identity fabric supporting global gaming integrations and SaaS architectures
Domain
Video game industry / Identity & Access Management (IAM)
Deliverable
production ML models | product features | infrastructure
Required skills
Golang, Kubernetes, OAuth 2.0, OIDC, JWT, SCIM, Identity federation, Token management, Access control models, Encryption standards, Secure coding
Preferred skills
ReBAC, ABAC, Open Policy Agent (OPA), Ory (Kratos/Keto), Keycloak, Auth0, ForgeRock, Multi-tenant architecture design, Open Source contributions
Responsibilities
Design mission-critical identity systems, implement complex token lifecycles, manage identity federation flows, enforce fine-grained access control models, ensure platform stability for security layers
Seniority
Staff, hands-on IC with strategic ownership
