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Staff Engineer, GPU System Engineer

9808 Scranton Rd, San Diego, CA, USA💼 Full-time💰 $167,800–$167,800🗓 2026-09-18 → 2026-09-25

Core

Lead pre-silicon workload enablement, design verification infrastructure, and automation frameworks for next-generation GPU and system-level IP to ensure architectural validation and performance predictability.

Role type

Staff GPU System Engineer (IC)

Builds

Pre-silicon graphics workloads verification strategies, workload capture/replay infrastructure, automation frameworks, and testing tools for GPU subsystem validation.

Domain

Semiconductor / High-Performance Computing / GPU Architecture

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work

Required skills

GPU architecture, graphics pipelines, C++, Python, Vulkan testing, Linux kernel debugging, Android SW stack analysis, automation framework development, microarchitecture performance analysis

Preferred skills

Android device debugging, Linux kernel development, Vulkan/OpenGL ES/OpenCL API programming, AI/ML compute workloads, RTL verification, emulation, modeling

Technologies

C++, Python, Linux, Android, Vulkan, OpenGL, OpenCL, Linux kernel, Emulation tools

Responsibilities

Architect and drive pre-silicon graphics workloads verification strategies and execution flows; Develop and maintain workload capture, replay, and automation testing infrastructure; Analyze, correlate, and debug issues across Android, Vulkan driver, compiler, and Linux kernel environments; Lead cross-functional collaboration to define critical workloads and align behavior with architectural intent; Mentor engineers and advance pre-silicon driver & compiler verification methodologies.

Seniority

Staff, hands-on IC with mentorship

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