AI游戏本地化专家
Core
Design and build an AI Copilot system to automate game localization workflows, including translation assistance, terminology management, and post-editing.
Role type
Senior AI Engineer (Localization)
Builds
AI-powered localization platform integrating LLMs, vector databases, and CAT tools for global game releases.
Domain
Gaming + AI/LLM Engineering
Deliverable
production ML models | product features
Required skills
Python/Go/Node.js, LLM API integration (Vertex AI/OpenAI/Claude), Vector DB (Milvus/Qdrant/Pinecone), RAG implementation, Prompt Engineering, CAT/TM/TBX workflows
Preferred skills
Game localization domain knowledge, LQA processes, MS Office localization formats
Technologies
LangChain, LlamaIndex, Vertex AI, Gemini, OpenAI, Claude, Milvus, Qdrant, Pinecone, Chroma
Responsibilities
Architect AI Copilot system for translation and terminology; Optimize RAG pipelines for high-precision context retrieval; Integrate and optimize major LLMs for high-concurrency localization pipelines; Design and evaluate multilingual prompts for industrial-grade localization; Develop and maintain localization TMS features; Collaborate with R&D and publishing teams on localization strategy and delivery.
Seniority
Senior, hands-on IC