Senior Assistant Manager (Animation, Game Design and Emerging Media capabilities)
Core
Leading the management, optimization, and innovation of animation and VFX pipeline infrastructure to enable teaching, learning, and research.
Role type
Senior Assistant Manager, Animation & VFX Infrastructure
Builds
High-performance animation/VFX pipelines, specialized studios (render farm, mocap, green screen), and technical training programs.
Domain
Higher Education / Digital Media Production / Animation & VFX
Deliverable
Infrastructure | product features
Required skills
Animation/VFX pipeline management, render farm and storage system maintenance, industry-standard software proficiency (Maya, Houdini, Nuke, Unreal Engine), technical training and mentoring, team supervision, budget planning and procurement, vendor management
Preferred skills
AI-based animation tools, virtual production workflows, cloud-based rendering, AR/VR integration, cross-disciplinary media project support
Technologies
Maya, Houdini, Nuke, Unreal Engine, Deadline Manager
Responsibilities
Oversee and optimize ADM's high-performance animation and VFX pipeline across multiple specialized studios and labs; Lead the maintenance, upgrading, and scaling of infrastructure including render farms, storage systems, and industry-standard software platforms; Conduct structured training workshops each semester for students and faculty on technical workflows and best practices in animation, VFX, and real-time production; Collaborate with faculty to integrate new technologies into teaching, Final Year Projects (FYPs), and research; Manage a team of full-time and part-time staff, coordinating schedules, project support, and technical delivery across peak periods; Plan and execute procurement and budgeting for technical operations (~$100K–$120K annually); evaluate new tools, vendors, and capabilities in alignment with ADM's growth.
Seniority
Senior, hands-on IC with management responsibilities