Advanced Game Testing and Debugging – Adjunct Faculty – Traditional Campus - (Fall 2026) – College of Engineering and Technology
Core
Adjunct faculty member teaching advanced game testing and debugging methods, including automated testing, performance profiling, and error handling.
Role type
Adjunct Faculty (Game Development)
Builds
Course curriculum and student learning outcomes in game development
Domain
Higher Education / Game Development
Deliverable
product features
Required skills
Game development knowledge, automated testing, performance profiling, error handling, Game IDEs (Unity, Unreal), classroom instruction, student assessment
Preferred skills
BS in Game Development, MS in Game Development, portfolio of game projects
Responsibilities
Facilitate classroom lecture and discussions, Engage students in learning course objectives and topics, Assess student performance and mentor success in the classroom
Seniority
Adjunct, part-time instructor
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