Senior Manager, Graphics Systems Software and Compute Graphics Chips
Core
Lead graphics system software and compute graphics chips for automotive and robotics platforms.
Role type
Senior Engineering Manager (Graphics Systems Software)
Builds
GPU and SoC bring-up, graphics API development, and platform integration for automotive and robotics.
Domain
Hardware/Software co-design, GPU architecture, graphics pipelines.
Required skills
GPU architecture, graphics/compute pipelines, graphics system software (drivers, shader infrastructure, APIs), team leadership, technical strategy, AI-assisted development, agentic automation
Preferred skills
pre-silicon validation, functional safety (ISO 26262, ASIL), graphics API design/standardization, production graphics driver/runtime shipping
Technologies
Vulkan, OpenGL, CUDA, Slang, neural shading, agentic workflows
Responsibilities
Lead and develop a team delivering graphics system software; Own team strategy, roadmaps, priorities, quality, and delivery commitments; Drive execution across GPU and SoC enablement, Vulkan and OpenGL drivers, CUDA-based graphics, platform integration, and production releases; Collaborate with GPU architecture, hardware, research, and platform teams on technical direction and hardware/software co-design; Mentor engineers and technical leaders while hiring and developing outstanding talent; Improve development, validation, and support through better engineering practices, infrastructure, and AI-assisted and agentic workflows
Seniority
Senior, hands-on IC with management responsibilities