Research Scientist, AI for Graphics and Gaming - New College Grad 2026
Core
Conducting step-change research in generative AI for real-time graphics and gaming, focusing on neural rendering, world models, and AI-driven characters to deliver user-visible improvements in games.
Role type
Research Scientist (New College Grad 2026)
Builds
Next-generation AI for graphics and gaming products used by millions of players
Domain
Graphics and Gaming / Generative AI
Deliverable
production ML models
Required skills
Deep learning fundamentals, training large models on multi-GPU clusters, PyTorch proficiency, building distributed training pipelines, debugging at scale
Preferred skills
GPU architecture knowledge, CUDA abstractions, efficiency techniques (distillation, pruning, low-precision training), background in rendering pipelines or game engines, generative models, neural rendering, reconstruction
Technologies
PyTorch, CUDA, GPU clusters
Responsibilities
Research and develop AI models for real-time graphics quality and new interactive experiences; Design and run large-scale pre-training and post-training for foundation models; Build and own data pipelines and datasets for foundation models; Develop and prototype models for real-time image, video, and 3D content generation; Collaborate with product, driver, hardware, and platform teams to ship user-visible features
Seniority
Junior, New College Grad 2026