GPU Runtime and System Software Engineer - Fellow
Core
Design, develop, and optimize GPU runtime and system software for AI/ML and HPC workloads in large-scale data centers.
Role type
Fellow, GPU software architect
Builds
GPU runtime and system software stack for AI/ML and HPC
Domain
Semiconductor / AI / High-Performance Computing
Deliverable
production ML models
Required skills
GPU runtime and system software architecture, C/C++ kernel and driver development, parallel programming, concurrent programming and threading APIs, low-level device driver and OS internals, AI/ML frameworks
Preferred skills
Patents and publications in GPU software, participation in industry standards bodies, thought leadership in communication software
Technologies
C/C++, AI/ML frameworks, GPU drivers, OS internals
Responsibilities
Provide deep technical leadership for GPU runtime features, collaborate with hardware architects from concept to deployment, partner with hyperscalers on workload optimizations, engage with executives on industry trends
Seniority
Fellow, strategic technical leadership
