CareerPlan

GPU Runtime and System Software Engineer - Fellow

San Jose, CaliforniaFull-time2026-09-02 → 2026-10-22
No visa sponsorship

Core

Design, develop, and optimize GPU runtime and system software for AI/ML and HPC workloads in large-scale data centers.

Role type

Fellow, GPU software architect

Builds

GPU runtime and system software stack for AI/ML and HPC

Domain

Semiconductor / AI / High-Performance Computing

Deliverable

production ML models

Required skills

GPU runtime and system software architecture, C/C++ kernel and driver development, parallel programming, concurrent programming and threading APIs, low-level device driver and OS internals, AI/ML frameworks

Preferred skills

Patents and publications in GPU software, participation in industry standards bodies, thought leadership in communication software

Technologies

C/C++, AI/ML frameworks, GPU drivers, OS internals

Responsibilities

Provide deep technical leadership for GPU runtime features, collaborate with hardware architects from concept to deployment, partner with hyperscalers on workload optimizations, engage with executives on industry trends

Seniority

Fellow, strategic technical leadership