Software Engineering Intern, Neural Reconstruction and Rendering - 2027
Core
Develop and evaluate neural scene reconstruction and rendering methods to create accurate, editable simulation environments for robotics using NVIDIA NuRec and Isaac Sim.
Role type
Research intern (neural rendering and 3D reconstruction)
Builds
Reusable reconstruction and rendering pipelines integrated into NuRec and Isaac Sim workflows
Domain
Robotics simulation, computer graphics, neural rendering
Deliverable
production ML models
Required skills
Python, PyTorch, 3D Gaussian Splatting, neural rendering, multi-view reconstruction, 3D geometry, camera models, numerical optimization, machine learning
Preferred skills
Gaussian sampling and densification, MCMC-based optimization, surface reconstruction and meshing, inverse rendering and relighting, generative priors, C++, CUDA, Slang, differentiable rendering, GPU performance profiling, gsplat, 3DGUT/3DGRT, NuRec, OpenUSD, Isaac Sim
Responsibilities
Improve neural scene reconstruction through Gaussian optimization and geometry-aware learning; explore surface extraction, material estimation, relighting, and generative refinement; implement and optimize research methods in reusable pipelines; build reproducible experiments measuring geometric accuracy, novel-view quality, consistency, runtime, and GPU memory
Seniority
Intern