Senior GPU Raytracing Engineer
Core
Design and implement a real-time, GPU-accelerated propagation engine that predicts radio signal travel through 3-D environments for 5G/6G network simulation.
Role type
Senior IC GPU ray-tracing engineer (electromagnetics)
Builds
Volumetric radio maps and per-link multipath channel updates for production RAN stacks
Domain
Telecommunications / High-performance computing / Electromagnetics
Deliverable
production ML models
Required skills
CUDA programming, GPU ray-tracing frameworks (OptiX, Vulkan RT, Embree), GPU-friendly spatial data structures (BVH, space-filling curves), electromagnetic wave propagation modeling, multi-GPU scaling strategies
Preferred skills
Real-time ray-tracing engine production experience, multi-GPU partitioning, 3GPP channel models, geospatial coordinate systems
Technologies
CUDA, OptiX, Vulkan RT, Embree
Responsibilities
Architect and implement GPU ray-tracing engine algorithms and data structures, optimize compute-vs-bandwidth trade-offs at the kernel level, validate propagation engine against electromagnetic phenomena
Seniority
Senior, hands-on IC
