[Ludo Robotics] AI/ML Research Engineer (Robotics) (2년 이상)
Core
Developing a Social Humanoid Brain by advancing Physical AI to enable robots to perceive, reason, and manipulate in complex real-world environments.
Role type
AI/ML Research Engineer (Robotics)
Builds
End-to-end robotic capabilities including perception, navigation, manipulation, and autonomous control systems.
Domain
Robotics, Physical AI, Computer Science
Deliverable
production ML models
Required skills
SLAM, multimodal sensor fusion, VLA/VLM integration, trajectory optimization, rigid-body dynamics, Python, C++, ROS/ROS2, MuJoCo, Isaac Sim
Preferred skills
PhD in AI/Robotics, publications in ICRA/IROS/RSS/CoRL/CVPR/ICCV, noisy sensor data processing, Sim-to-Real transfer, model compression, on-device inference, teleoperation systems
Technologies
Python, C++, ROS, ROS2, MuJoCo, Isaac Sim
Responsibilities
Lead cutting-edge research in physical AI core areas and integrate into actual robot systems; explore new learning architectures and training strategies for simulation-to-real transfer; develop tools and metrics for benchmarking perception, navigation, and manipulation subsystems; collaborate with hardware and infrastructure teams to implement end-to-end robot capabilities
Seniority
Mid-Senior, hands-on IC
