Systems Designer
Core
Design, balance, and improve gameplay systems, features, and virtual economies for casual free-to-play mobile games.
Role type
Senior IC game systems designer (economy & gameplay)
Builds
Gameplay systems, virtual economies, in-app purchase offers, and live events for mobile titles
Domain
Mobile gaming (casual, puzzle, card, match)
Deliverable
production ML models | product features
Required skills
Systems design, economy modeling, player progression design, virtual currency balancing, in-app purchase design, spreadsheet modeling (Excel/Sheets), playtesting, cross-functional collaboration
Preferred skills
Unity, prototyping tools, live-ops platforms, hybrid monetization (IAP + ads), casual game genres (puzzle, card, solitaire)
Technologies
Unity, Excel, Google Sheets, internal configuration tools, live-ops platforms
Responsibilities
Define system rules, dependencies, and tuning parameters; Build spreadsheet models for player progression and resource flows; Design and balance virtual economies and in-app purchases; Partner with Product and Analytics to define success metrics and support A/B tests; Maintain documentation and balancing tools; Use prototypes and player data to test assumptions and improve designs
Seniority
Mid-Senior, hands-on IC