Staff Quality Assurance Engineer
Core
Principal technical architect for the QA AI SDLC, defining the roadmap and system design for an agentic QA platform to transform how game technology is built and tested.
Role type
Staff Software Quality Engineer (Principal Architect)
Builds
Agentic QA platform (Kiro Crew, Agent Core) and AI-powered testing solutions for game engines.
Domain
Video Game Development / AI Software Quality
Deliverable
production ML models
Required skills
Software architecture, AI SDLC workflows, agentic orchestration, C++, Go, JavaScript, Java, Unreal Engine, Unity, SDK design, observability (Datadog), Playwright, CI/CD orchestration, AWS
Preferred skills
Individual Contributor path, technical mentorship
Technologies
Kiro Crew, Agent Core, Cursor, Datadog, Playwright, Unreal Engine, Unity, AWS
Responsibilities
Define technical roadmap and system design for QA AI SDLC; co-architect and build agentic QA platform; establish technical governance and evaluation benchmarks for AI agents; solve intricate architectural edge cases and distributed systems challenges; guide technical evolution of automation and observability integrations; perform architectural reviews and code reviews.
Seniority
Staff, hands-on IC with strategic leadership