Staff Platform Engineer
Core
Architect and champion internal developer ecosystems, treating the platform as a product to optimize experiences for Game Service Developers via self-service infrastructure and automation.
Role type
Staff Platform Engineer (Principal-level technical leader)
Builds
Internal Developer Platform (IDP), Kubernetes infrastructure, AI-driven agentic workflows, IaC libraries, CI/CD pipelines
Domain
Gaming industry, Cloud-native infrastructure, Platform Engineering
Deliverable
production ML models | infrastructure
Required skills
Kubernetes architecture, Cloud-native ecosystems, AI/LLM agentic workflows, Infrastructure as Code (Terraform), Go/Python/Java, CI/CD tooling, Multi-region system architecture
Preferred skills
Gaming industry backend services, Open-source platform engineering contributions, Global traffic management
Technologies
Kubernetes, AWS, GCP, Terraform, Go, Python, Java, Git, Jenkins, GitLab CI, GitHub Actions, Ansible, Puppet
Responsibilities
Design and deliver scalable Kubernetes infrastructure for the IDP; Implement AI/LLM-backed automation for environment bootstrapping and troubleshooting; Define organization-wide standards for container orchestration and CI/CD; Provide Tier 3 support and root cause analysis for complex platform issues; Architect multi-region, high-availability systems; Lead on-call rotation for platform stability.
Seniority
Staff, hands-on IC with strategic influence and mentorship