CareerPlan

Staff Engineer Physical AI Systems

Ottawa, caFull-time2026-11-06 → 2026-11-10
No visa sponsorship

Core

Develop and validate Physical AI systems models and dataflow for humanoid and industrial robotics, combining hands-on design, virtual modeling, and algorithm-hardware co-design.

Role type

Staff Engineer, Physical AI Systems

Builds

Humanoid and industrial robotic systems with integrated hardware, perception, planning, and control workflows.

Domain

Robotics, Physical AI, Embedded Systems, Semiconductor

Deliverable

production ML models

Required skills

Kinematics and dynamics, Learning-based robotics (foundation models, VLA, imitation, RL), Physics-based simulation (NVIDIA Isaac Sim, MuJoCo), Mechanical CAD and PCB design, Embedded C/C++ development, Electromechanical integration, Sim-to-real transfer validation, System-level power and latency analysis

Preferred skills

Neuromorphic and in-memory computing, Digital ASIC design and verification, PhD in relevant field

Technologies

NVIDIA Isaac Sim, MuJoCo, Python, C/C++, PCB design tools

Responsibilities

Translate requirements into hardware, mechanical, compute, and software design choices; Design, prototype, and validate humanoid hardware subsystems including articulated hands and arms; Develop learning-based perception, planning, and control workflows; Maintain virtual system models and robotics infrastructure; Evaluate and prototype ultra-low-power computing approaches; Apply best practices for reproducible simulation and sim-to-real transfer; Analyze system-level trade-offs in power, energy, latency, and thermal behavior.

Seniority

Staff, hands-on IC with specialized depth