Designer UX
Core
Design clear and intuitive user experiences for interactive interfaces and systems in Rainbow Six Siege, focusing on menus, shop features, social systems, and customization paths.
Role type
UX Designer for a live-service video game
Builds
Menus, in-game shop, social features, and player customization systems for Rainbow Six Siege
Domain
Video game industry, specifically live-service multiplayer shooters
Deliverable
product features
Required skills
User journey mapping, user-centered design methods, user feedback analysis, visual consistency, UX documentation, Figma, Miro
Preferred skills
Information architecture, cross-functional collaboration, accessibility principles, player behavior analysis
Technologies
Figma, Miro
Responsibilities
Design user paths and interactions for menus, shop, social, and customization systems; Translate complex requirements into clear ergonomic UX solutions; Collaborate with UI, gameplay, backend, and art teams; Apply user-centered design methods including research, prototyping, and testing; Use player data and feedback to validate design choices; Produce UX documentation to support development teams.
Seniority
Individual Contributor