Staff Software Engineer
Core
Design and build declarative, API-driven network automation platforms and control-plane services for the global PlayStation Network infrastructure.
Role type
Staff Software Engineer (Infrastructure Automation)
Builds
Kubernetes-based control loops, self-service multi-tenant infrastructure platforms, and distributed workflow controllers.
Domain
Gaming / Network Infrastructure / Cloud Operations
Required skills
Python/Go/Rust/Java (backend), Kubernetes controllers/operators, event-driven distributed systems, API/schema design, multi-tenant platform design, technical leadership, system modernization
Preferred skills
Networking fundamentals (BGP, VXLAN/EVPN), graph databases, advanced observability strategies
Technologies
Kubernetes, Helm, Go, Python, Rust, Java, BGP, VXLAN, EVPN, L3VPN
Responsibilities
Define architectural direction for network automation APIs; design and build Kubernetes controllers and reconciliation workflows; establish patterns for multi-tenant infrastructure; lead complex migrations and modernization of automation services; mentor engineers and drive technical alignment across teams.
Seniority
Staff, hands-on IC with significant technical influence and mentorship
