Staff Software Engineer, Console GPU Inference
Core
Design and delivery of critical software components powering runtime machine learning inference on PlayStation consoles.
Role type
Staff Software Engineer (Console GPU Inference)
Builds
Runtime ML inference systems for PlayStation consoles
Domain
Gaming hardware / GPU computing / Machine Learning
Deliverable
production ML models
Required skills
GPU programming, C/C++, shader languages, low-level computing, game console software development, technical leadership, system architecture
Preferred skills
Machine learning
Responsibilities
Design and deliver critical software components for runtime ML inference, drive innovation in underlying principles and architectures, implement code for these systems, collaborate on company-level technology strategies and processes, define project scope, engage with hardware/software stakeholders and external vendors
