Software Development Engineer in Test
Core
Design, develop, and maintain scalable automation frameworks for UI, API, integration, and end-to-end testing to ensure high-quality features across PlayStation platforms and services.
Role type
Software Development Engineer in Test (SDET)
Builds
Automated test frameworks, CI/CD pipelines, and quality metrics for gaming consoles, mobile devices, and web services
Domain
Gaming / Consumer Electronics / Software Quality Engineering
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery | infrastructure | physical/clinical work -> product features (automation frameworks & test pipelines)
Required skills
Python, Java, JavaScript, C#, C++, UI automation (Playwright, Selenium, Cypress, Appium), REST API testing (Postman, REST Assured), Git, CI/CD tools (Jenkins, GitHub, CircleCI, Azure DevOps), Agile/Scrum, debugging, troubleshooting
Preferred skills
Gaming console/embedded systems testing, backend services development, cloud technologies (AWS, Azure, GCP), containerization (Docker, Kubernetes), performance/scalability/security/load testing, microservices architectures, test reporting/analytics tools
Technologies
Playwright, Selenium, Cypress, Appium, Postman, REST Assured, Jenkins, GitHub, CircleCI, Azure DevOps, AWS, Azure, Google Cloud Platform, Docker, Kubernetes, React, Angular, Vue.js
Responsibilities
Design comprehensive test strategies, plans, and cases; Develop and maintain scalable automation frameworks; Execute automated and manual testing across platforms; Investigate and document software defects; Monitor automation pipelines and improve test reliability; Integrate tests into CI/CD pipelines; Collaborate with global engineering teams; Provide quality metrics and risk assessments
Seniority
Mid-level (3–5 years experience), hands-on IC