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Staff Software Engineer

CAN-ON-Waterloo💼 Full-time💰 $188,200–$188,200🗓 2026-09-02 → 2026-09-26

Core

Lead the evolution of Dynamic Experience Management for PlayStation, creating reusable experience capabilities, personalization, and intelligent decisioning across web, mobile, and devices.

Role type

Staff Software Engineer (Platform/SDK Architecture)

Builds

Production-ready experience SDKs, platform-independent composition layers, and runtime frameworks for the PS5 Store and beyond.

Domain

Gaming / Entertainment / Client-side Platform Engineering

Deliverable

production ML models | product features | infrastructure

Required skills

TypeScript, JavaScript, React, React Native, Software Architecture, API Design, Schema-driven UI, Client Performance Optimization, Cross-platform Development, Technical Leadership

Preferred skills

Console development, Focus-based navigation, Schema-backed declarative UI, Client SDKs, Generative AI workflows, Design Systems, Automated cross-platform testing

Technologies

TypeScript, JavaScript, React, React Native, JSON Schema, Content SDK

Responsibilities

Define technical direction for the experience SDK and migration from legacy EMS SDK; Design platform-independent composition layers and public APIs; Build reusable experience primitives and native rendering capabilities; Optimize bundle size, startup performance, and memory usage on resource-constrained clients; Establish migration patterns and backward compatibility; Improve developer experience with tools and documentation; Partner with design, merchandising, and platform teams; Provide technical leadership and mentorship across teams.

Seniority

Staff, hands-on technical leader with strategic architecture and mentorship

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