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Audio Firmware Engineer

USA-CA-San Mateo💼 Full-time💰 $234,200–$234,200🗓 2026-09-10 → 2026-09-26

Core

Design, implement, and optimize wireless connectivity and audio firmware for gaming peripherals (headsets, dongles) in the PlayStation ecosystem.

Role type

Senior IC audio firmware engineer (connectivity protocol)

Builds

Wireless audio peripherals (PULSE series, PlayStation Link) and fleet-scale connectivity infrastructure

Domain

Consumer electronics / Gaming hardware / Wireless audio

Deliverable

production ML models | product features

Required skills

C/C++, Bluetooth Classic/BLE protocols (HCI, L2CAP, GATT/GAP), RTOS/kernel drivers, ALSA/ASoC, codec drivers (SBC, AAC, aptX, LDAC, LC3), systems debugging (gdb, strace, packet traces), ARM64/x86 driver bring-up

Preferred skills

LE Audio/LC3, DSP integration (AEC, noise suppression, beamforming), Host-side audio stacks (WASAPI, CoreAudio), OTA security, Yocto/Buildroot, ODM engagement

Technologies

BlueZ, Qualcomm QCC, Airoha, Realtek, Nordic RnF, ALSA, PipeWire, btmon, logic analyzers

Responsibilities

Design and debug Bluetooth/BLE features across RTOS and kernel drivers; Optimize end-to-end audio latency and jitter buffer behavior; Reconcile wireless link clock against codec I2S clock; Instrument and analyze firmware with packet captures and audio analyzers; Drive interoperability and certification readiness (Bluetooth SIG, USB-IF, Microsoft HLK); Support manufacturing builds and per-unit acoustic calibration

Seniority

Senior, hands-on IC

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