Staff Systems Engineer - Perception
Core
Define system-level architecture, requirements, and performance for Apollo's perception suite, acting as the technical bridge between autonomy software and hardware engineering teams.
Role type
Staff Systems Engineer (Perception)
Builds
Apollo humanoid robot perception system
Domain
Robotics, Embodied AI, Manufacturing/Logistics
Deliverable
production ML models
Required skills
Systems Engineering, Perception modalities (Cameras, LiDAR, Radar, ToF, IMU), Autonomy algorithms (SLAM, object detection, kinematic planning, sensor fusion), Requirements traceability, V&V strategy, Functional Safety (ISO 13849 / IEC 61508), Mathematical modeling (Python/MATLAB)
Preferred skills
Model-Based Systems Engineering (MBSE), Interface Control Document (ICD) authoring
Technologies
Jama, Polarion, DOORS
Responsibilities
Define top-level architecture for perception system balancing VIO, manipulation, and obstacle avoidance; Lead data-driven trade studies for sensor and compute allocation; Own system budgets for latency, compute, and memory; Elicit and decompose product goals into hardware/software specifications; Architect master V&V plan and define KPIs; Perform Hazard Analysis and Risk Assessments for functional safety; Act as technical adjudicator between autonomy and hardware teams; Mentor engineers in MBSE and requirement writing
Seniority
Staff, hands-on IC with leadership