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Staff Systems Engineer - Perception

HQ💼 Full-time🗓 2026-06-29 → 2026-07-31

Core

Define system-level architecture, requirements, and performance for Apollo's perception suite, acting as the technical bridge between autonomy software and hardware engineering teams.

Role type

Staff Systems Engineer (Perception)

Builds

Apollo humanoid robot perception system

Domain

Robotics, Embodied AI, Manufacturing/Logistics

Deliverable

production ML models

Required skills

Systems Engineering, Perception modalities (Cameras, LiDAR, Radar, ToF, IMU), Autonomy algorithms (SLAM, object detection, kinematic planning, sensor fusion), Requirements traceability, V&V strategy, Functional Safety (ISO 13849 / IEC 61508), Mathematical modeling (Python/MATLAB)

Preferred skills

Model-Based Systems Engineering (MBSE), Interface Control Document (ICD) authoring

Technologies

Jama, Polarion, DOORS

Responsibilities

Define top-level architecture for perception system balancing VIO, manipulation, and obstacle avoidance; Lead data-driven trade studies for sensor and compute allocation; Own system budgets for latency, compute, and memory; Elicit and decompose product goals into hardware/software specifications; Architect master V&V plan and define KPIs; Perform Hazard Analysis and Risk Assessments for functional safety; Act as technical adjudicator between autonomy and hardware teams; Mentor engineers in MBSE and requirement writing

Seniority

Staff, hands-on IC with leadership

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