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Staff Software Engineer, Teleoperation

Fremont💼 Full-time💰 $222,000–$222,000🗓 2026-07-13 → 2026-07-31

Core

Architect and build production-quality teleoperation systems enabling humanoids to execute complex whole-body manipulation tasks in real-world environments.

Role type

Staff Software Engineer (Real-time Systems & Robotics)

Builds

Scalable teleoperation platform for high-quality human demonstration data collection

Domain

Robotics / Automation / Real-time Systems

Deliverable

production ML models | product features | infrastructure

Required skills

Real-time control systems, motion retargeting, rigid body dynamics, low-latency communication and streaming, systems architecture, performance validation, debugging, human input interface integration

Preferred skills

Real-time rendering or XR frameworks (Unity, Unreal, Godot, SteamVR, OpenXR), advanced 3D visualization (neural radiance fields, Gaussian splatting), large-scale data collection pipelines

Technologies

Unity, Unreal, Godot, SteamVR, OpenXR, VR, motion capture

Responsibilities

Own end-to-end architecture of the teleoperation system, integrate and optimize real-time control and streaming paths, design scalable teleoperation interfaces, develop validation strategies in simulation and on hardware, analyze teleoperation data to improve efficiency, design adaptable systems for future hardware changes

Seniority

Staff, hands-on IC with strategic scope

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