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Lead Software Engineer - Dexterous Manipulation

HQ💼 Full-time🗓 2026-07-09 → 2026-07-31

Core

Lead the development of learning-based dexterous control algorithms for a humanoid robot's hands to enable human-like precision manipulation in manufacturing and logistics.

Role type

Lead Software Engineer - Dexterous Manipulation (Robotics)

Builds

Apollo humanoid robot's dexterous hand control systems and manipulation capabilities

Domain

Robotics, Embodied AI, Manufacturing

Deliverable

production ML models

Required skills

multi-fingered hand control, grasp planning, in-hand manipulation, learning-based control (reinforcement learning, reward modeling), Python, real-time robotic software stacks, physics engines (IsaacSim, MuJoCo, Drake)

Preferred skills

robotic kinematics, teleoperation (VR/haptic interfaces), tactile sensing, computer vision (6D pose estimation), hardware bring-up

Technologies

Python, C++, IsaacSim, MuJoCo, Drake

Responsibilities

Create long-term technical roadmap for hand control and multi-fingered coordination; Design and enforce foundational software frameworks for manipulation; Integrate state-of-the-art research policies and vision-integrated systems; Lead strategy for high-fidelity simulation and sim-to-real transitions; Define requirements for next-generation hardware sensing and degrees of freedom; Oversee transition from research to fleet-wide deployment of C++/Python code

Seniority

Senior, hands-on IC with technical leadership

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