Principal UX designer - Monopoly GO!
Core
Own end-to-end UX strategy and execution for a product area in a mobile casual game, creating new gameplay experiences and improving player engagement through product thinking and data.
Role type
Principal UX Designer (Mobile Game)
Builds
New gameplay experiences, player-facing features, and UX frameworks for Monopoly GO!
Domain
Mobile Gaming / Casual Games
Deliverable
product features
Required skills
Game mechanics design, player psychology, product strategy, user research, prototyping, design systems, stakeholder management, cross-functional leadership
Preferred skills
Mentoring, navigating ambiguity, balancing creativity with technical constraints
Technologies
Game design tools, prototyping software, data analysis tools
Responsibilities
Lead discovery initiatives to understand player behaviors, drive ideation of new concepts and validate ideas via prototypes, evolve UX frameworks and design patterns, champion user research to inform product decisions, deliver high-quality designs and documentation, contribute to the growth of the UX discipline
Seniority
Principal, hands-on IC with strategic ownership