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Principal UX designer - Monopoly GO!

Sevilla💼 Full-time🗓 2026-08-31 → 2026-09-26

Core

Own end-to-end UX strategy and execution for a product area in a mobile casual game, creating new gameplay experiences and improving player engagement through product thinking and data.

Role type

Principal UX Designer (Mobile Game)

Builds

New gameplay experiences, player-facing features, and UX frameworks for Monopoly GO!

Domain

Mobile Gaming / Casual Games

Deliverable

product features

Required skills

Game mechanics design, player psychology, product strategy, user research, prototyping, design systems, stakeholder management, cross-functional leadership

Preferred skills

Mentoring, navigating ambiguity, balancing creativity with technical constraints

Technologies

Game design tools, prototyping software, data analysis tools

Responsibilities

Lead discovery initiatives to understand player behaviors, drive ideation of new concepts and validate ideas via prototypes, evolve UX frameworks and design patterns, champion user research to inform product decisions, deliver high-quality designs and documentation, contribute to the growth of the UX discipline

Seniority

Principal, hands-on IC with strategic ownership

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