Sr. Mission Software Engineer - Undersea Reconnaissance & Strike
Core
Debugging and fixing bugs in autonomous underwater/surface vehicle software systems in the field, using recorded data and simulation to reproduce and resolve issues before deployment.
Role type
Senior Mission Software Engineer (Undersea Reconnaissance & Strike)
Builds
Autonomous underwater/surface vehicles, autonomy computers, payload computers, and ground control stations
Domain
Defense, Maritime Robotics, Autonomous Systems
Deliverable
production ML models | product features
Required skills
Systems debugging, observability tooling (Prometheus/Grafana, Loki/ELK), Linux systems fluency, cross-language code reading (Rust, C++, Python, Go), root cause analysis, CI/CD pipelines
Preferred skills
Robotics middleware, sensor drivers, real-time data pipelines, simulation-in-the-loop, hardware-in-the-loop, embedded/fleet software deployment, on-call field support
Technologies
Rust, C++, Python, Go, Prometheus, Grafana, Loki, ELK, Linux, NixOS
Responsibilities
Reproduce field-reported anomalies using recorded sensor/mission data, reconstruct system state via metrics and logs, confirm fixes in simulated or hardware-in-the-loop environments, write production code with tests through CI, document root causes to improve runbooks, push back on owning teams when systemic changes are needed
Seniority
Senior, hands-on IC