Staff Software Engineer, Air Defense
Core
Build and deploy software solutions for networked sensors and effectors that detect, track, and defeat Unmanned Aerial System (UAS) threats in real-world operational environments.
Role type
Staff Software Engineer (Defense/Air Defense Systems)
Builds
Anduril Air Defense Family of Systems (FoS) including networked sensors, effectors, and command & control interfaces
Domain
Defense / Robotics / Autonomous Systems / Air Defense
Deliverable
production ML models | product features | infrastructure
Required skills
Python, C++, Rust, Go, JavaScript, TypeScript, React, data processing, complex system navigation
Preferred skills
Physics, Mathematics, Motion Planning, multi-agent autonomous systems, behavior trees, flight systems software, distributed communication networks, military tactics
Technologies
Python, C++, Rust, Go, JavaScript, TypeScript, React
Responsibilities
Own software solutions deployed to customers, write code to improve products and scale mission capability, collaborate across teams to build complex functionality, create and analyze metrics for debugging and monitoring, triage issues and root cause failures, partner with end-users to turn needs into features, travel up to 30% to build, test, and deploy capabilities in the real world
Seniority
Staff, hands-on IC with strategic impact