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Principal Engineer-GPU Compiler Developer

Cambourne, England, UK💼 Full-time🗓 2026-07-16 → 2026-07-19

Core

Designing and optimizing GPU compiler software architecture, pipelines, and transformations for MediaTek's SoC GPUs.

Role type

Principal GPU Compiler Engineer

Builds

GPU compiler pipelines and optimization tools for mobile SoC, laptops, IoT, and automotive markets

Domain

Semiconductor / GPU Architecture / Compiler Engineering

Deliverable

production ML models | product features | infrastructure

Required skills

C/C++ programming, compiler pipeline development, linker development, LLVM framework, compiler optimization techniques, code generation debugging, performance tuning, API implementation

Preferred skills

GPU architecture knowledge, SIMD architecture, D3D/Vulkan/OpenGL/OpenCL APIs, AI-driven compiler optimization

Technologies

LLVM, C/C++, D3D, Vulkan, OpenGL, OpenCL

Responsibilities

Define GPU compiler software architecture and interfaces; Develop/implement GPU compiler pipeline, linking, and optimizations; Collaborate with Driver and HW teams on new API & HW features; Analyze and debug code generation issues; Analyze and influence future GPU architectures

Seniority

Principal, hands-on IC with strategic influence

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