Systems Engineer - Input Systems
Core
Define system architecture for fusing spatial inputs (hand, wrist, eye, head tracking) with keyboard, mouse, and trackpad to improve input efficiency on Apple vision products.
Role type
Senior Systems Engineer (Input Systems & HCI)
Builds
Low-latency interaction models for head-worn compute platforms paired with Mac
Domain
Consumer hardware, Human-Computer Interaction, Sensor Fusion
Deliverable
production ML models
Required skills
Systems engineering, Sensor fusion algorithms, Multi-modal input systems, Human factors/HCI, Cross-functional requirement decomposition, Human-performance study design
Preferred skills
Quantitative human-performance studies (Fitts's law, WPM), Fatigue measurement methods (EMG, perceived exertion), Novel text-entry/pointing techniques, Publications or patents in spatial interaction
Technologies
macOS integration, Firmware, Sensor stacks
Responsibilities
Define system-level architecture for fused input models, Set and validate input-efficiency targets against Mac baselines, Build measurement methodology for throughput and fatigue, Decompose experience into system requirements, Partner with sensor/display/human factors teams, Run structured human-performance studies
Seniority
Senior, hands-on IC