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Graphics Software Content Engineer

Orlando, United States of America💼 Full-time🗓 2026-06-23 → 2026-09-28

Core

Design and build workloads for GPU architectural validation and design verification to ensure Apple GPUs meet quality and efficiency standards.

Role type

Graphics Software Content Engineer (GPU Validation)

Builds

Bit-accurate C/C++ models and validation workloads for GPU hardware

Domain

Consumer electronics / Graphics hardware / Silicon engineering

Required skills

GPU APIs (Metal, OpenGL, DirectX, Vulkan, CUDA), C/C++ programming, graphics rendering algorithms, computer graphics, computer architecture

Preferred skills

Software graphics pipeline, ML application to graphics, hardware architecture knowledge

Technologies

Metal, OpenGL, DirectX, Vulkan, CUDA, C++, C

Responsibilities

Develop critical workloads for GPU validation (architecture, functionality, performance, power); Debug architectural, logic, and silicon issues with hardware teams; Resolve software issues during driver bring-up; Create bit-accurate C/C++ models for hardware verification

Seniority

Entry-level, hands-on IC

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