Graphics Software Content Engineer
Core
Design and build workloads for GPU architectural validation and design verification to ensure Apple GPUs meet quality and efficiency standards.
Role type
Graphics Software Content Engineer (GPU Validation)
Builds
Bit-accurate C/C++ models and validation workloads for GPU hardware
Domain
Consumer electronics / Graphics hardware / Silicon engineering
Required skills
GPU APIs (Metal, OpenGL, DirectX, Vulkan, CUDA), C/C++ programming, graphics rendering algorithms, computer graphics, computer architecture
Preferred skills
Software graphics pipeline, ML application to graphics, hardware architecture knowledge
Technologies
Metal, OpenGL, DirectX, Vulkan, CUDA, C++, C
Responsibilities
Develop critical workloads for GPU validation (architecture, functionality, performance, power); Debug architectural, logic, and silicon issues with hardware teams; Resolve software issues during driver bring-up; Create bit-accurate C/C++ models for hardware verification
Seniority
Entry-level, hands-on IC