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Scientist In Residence In The Verse Exploring The Science Of Wellbeing

🌐 Remote💼 Full-time🗓 2026-07-31

Core

Design and develop digital therapeutics, games, and XR experiences that improve mental health, wellbeing, and human connection using principles of positive psychology, neuroscience, and behavioral science.

Role type

Scientist in Residence (Research & Product Strategy)

Builds

Playable games, immersive XR experiences, and digital therapeutic interventions for health and wellbeing.

Domain

Digital Health, Mental Health, Positive Psychology, Neuroscience, Human-Computer Interaction (HCI)

Deliverable

production ML models | product features | dashboards & analysis | research | client delivery

Required skills

Positive psychology, Neuroscience, UX/UI and HCI, Digital therapeutics design, Behavioral health nudges, Gamification of wellbeing interventions, Game design/development, User research, Data analysis

Preferred skills

Experience with breath-based therapeutics, Prosociality mechanics, XR (Virtual/Augmented Reality), Buddhism, Psychedelics research

Technologies

XR (Virtual Reality/Augmented Reality), Web apps, Game engines

Responsibilities

Guide projects through ideation, research, prototyping, and testing; conduct user research and pre/post-game measurement; collect and analyze data; design game mechanics and therapeutic interventions.

Seniority

Senior, hands-on IC & Strategy

Rewrite
## About the Role The Verse creates games and digital experiences that improve health and wellbeing. The Verse is a global community of inspired gamers, developers, designers, scientists, artists, visionaries, teachers, and students who join together to passionately contribute their wide-ranging expertise to invent experiences that enhance human flourishing. Our mission is to collaboratively create digital therapeutics and experiences that are playful, embodied, and ritual-enriched, that invite co-creation and foster participation and that enhance health, improve well-being and raise consciousness. Our guiding principle: * Human-first Approach * Collaboration * Holistic Thinking * Play, Ritual, Story * Servant Leadership THE PROBLEM WE ARE ADDRESSING: In a world embroiled in an ongoing polycrisis, there is a great need (and significant market interest) for solutions improving mental health, well-being and building human connection. HOW WE CREATE IMPACT: Through our process of ideation, research, prototyping, and testing we guide our projects toward targeted partners and their audiences, seeking always to address vital issues and generate measurable outcomes. THE WAY OF THE VERSE: We are committed to engaging in work that creates greater happiness, wisdom, and well-being, and relieves suffering in ourselves and others. We think of The Verse as a practice. TheVerse builds games and experiences that improve health and wellbeing! We incorporate mindfulness, contemplation, and prosociality. Our games are fun and have a positive impact on health and wellbeing. Are you passionate about using games for wellbeing and health? Do you believe in the transformative power of art to heal and inspire? Are you interested in building a "metaverse" for the betterment of humanity? If so, we want to hear from you! We're currently seeking candidates who are passionate about art, co-creation, community building, gaming, games for change/health/wellbeing, gamification, transformative technology, XR (Virtual Reality/Augmented Reality), game design/development, health and wellbeing, positive psychology, neuroscience, Buddhism, and psychedelics. If this sounds like you, please get in touch! We'd love to hear about your interests and how we can work together to build a better world through art and gaming. We are looking for people who love creating novel solutions to complex problems. *Science of Wellbeing:* *The Verse seeks candidates with an interest in the following:* * Psychology of Wellbeing. * Prosociality (tend and befriend). * UX/UI and HCI (Human Centric Innovation) * Digital Therapeutics design/development. * Behavioral health nudges. * Gamification of wellbeing interventions. Projects Include: * Game design/development. * UX/UI. * User Research. * Pre and Post game measurement. * Data collection/data analysis. Culture Fit: * Interest in wellness and doing work that improves the health experience on a consciousness level. *Game Based Therapeutics:* * **Adventures In Breath (AiB):** Breath is elemental and vital to health and wellbeing. Working with partners, academics and clinicians, we have studied the "sci of breath" and are building Adventures In Breath: an ecosystem of breath based games that use breath as a game mechanic. What is a breath based game mechanic? A game mechanic where you use your breath to interact/move in the game. Each breath ritual ties to a scientifically validated breath therapeutic, and is expressed within the game through interactivity mechanics and responsive design. AiB playifies/gamifies breath therapeutics in immersive game narratives. * **Karma The Six Realm Game:** Gamify-ing prosociality! The 6 realms can be understood as forms of existence, or states of mind, into which beings are born according to their karma. The realms can be viewed as situations in life or even personality types. Not everyone goes through the six realms the Same Way. The Journey through the six realms is a Journey through the mind. Game play begins in the "ladder", where our simple micro game calculates your score based on self interest and prosocial scenarios. This score determines which of the 6 realms a player is born into. In each realm, a player explores game play (cause and effect) through prosocial game mechanics. *Social Therapeutics:* * **WalkXR:** a web app that provides community members with the ability to experience, explore and learn from our individual and collective expressions of our states of mind, emotional states, and aspirations and hopes! What if your company/school/organization could customize trainings or wellbeing programs, that leverage the science of prosociality, and help you become more... * **The Verse's Social Therapeutics:** promote learning and behavior change through the sharing of experiences, perspective taking, and prosocial mechanics. ## About the Company The Verse Our distributed structure enables The Verse to organize around smaller, focused nodes of interest that incubate experimental initiatives, while the wider network develops and organizes activities that have a broader scope. We attract people who want to change the world by making an impact on our individual and collective health, happiness and hope. **We are an organization that requires highly creative and intelligent people who are looking for more. They are looking to develop, express and grow. (self-actualization).** The Verse attracts and connects makers/builders, artists, visionaries… * They are undergraduates looking for purpose and meaning, * They are grad students (MAs and PhDs) wanting to do more with their training and aspirations, * They are the "dissatisfied and disillusioned" - those who have worked on Wall Street, in big tech and big media. * They are the academics and clinicians whose work is siloed and who are looking for real world applications! WE RECEIVE 100+ applications per month from all over the world (Japan, NZ, India, China, Kazakhstan, +++!) The Verse is you and me… The Company Of The Future Driven by collaboration and community. Validated by our abi
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