Scientist In Residence In The Verse Exploring The Science Of Wellbeing
Core
Design and develop digital therapeutics, games, and XR experiences that improve mental health, wellbeing, and human connection using principles of positive psychology, neuroscience, and behavioral science.
Role type
Scientist in Residence (Research & Product Strategy)
Builds
Playable games, immersive XR experiences, and digital therapeutic interventions for health and wellbeing.
Domain
Digital Health, Mental Health, Positive Psychology, Neuroscience, Human-Computer Interaction (HCI)
Deliverable
production ML models | product features | dashboards & analysis | research | client delivery
Required skills
Positive psychology, Neuroscience, UX/UI and HCI, Digital therapeutics design, Behavioral health nudges, Gamification of wellbeing interventions, Game design/development, User research, Data analysis
Preferred skills
Experience with breath-based therapeutics, Prosociality mechanics, XR (Virtual/Augmented Reality), Buddhism, Psychedelics research
Technologies
XR (Virtual Reality/Augmented Reality), Web apps, Game engines
Responsibilities
Guide projects through ideation, research, prototyping, and testing; conduct user research and pre/post-game measurement; collect and analyze data; design game mechanics and therapeutic interventions.
Seniority
Senior, hands-on IC & Strategy