Staff Design Engineer
Core
Designing the core interaction layer, multiplayer moments, and AI experiences for an infinite visual workspace to ensure the tool feels fluid and collaborative.
Role type
Staff Design Engineer (Frontend/Graphics/AI)
Builds
The core canvas interaction layer, real-time multiplayer presence, and AI collaborator features for a visual workspace.
Domain
SaaS / Visual Collaboration / Real-time Systems / Generative AI
Deliverable
production ML models | product features
Required skills
React, TypeScript, CSS, WebGL, Canvas API, SVG, complex layout systems, motion design, real-time multiplayer system design, AI experience design, prototyping in code, systems thinking
Preferred skills
Streaming APIs, structured outputs, UX patterns for probabilistic systems, mentorship, setting quality standards
Technologies
React, TypeScript, CSS, WebGL, Canvas API, SVG
Responsibilities
Own the core interaction layer of the canvas, responsiveness, rendering, input handling, and spatial transitions. Design and build multiplayer moments including presence, cursors, conflict, and co-creation. Define AI collaborator experiences in a visual, multiplayer space. Craft moments of delight through animations, micro-interactions, and transitions. Build patterns, prototypes, and shared tooling for the design and engineering organization. Write documentation, teach by doing, and set quality standards. Collaborate with product designers, engineers, PMs, and researchers.
Seniority
Staff, hands-on IC with strategic influence